Not too Linear, Not too Open: Why I Love A Link Between Worlds Gameplay Loop
One thing I’ve noticed about myself and my gaming habits is that I don’t often make time to revisit games. Once I’ve rolled the end credits on something, even if I really enjoyed my experience, chances are I won’t be visiting that game again for quite some time, if I ever return to it at all. It’s because of this habit of mine that makes me hold the games that I DO make the time to revisit in higher regard. There’s something special about the games that call out to me even when all is said and done, that I can’t help but want to make the time for again. Most recently, I’ve found myself with a burning desire to revisit The Legend of Zelda: A Link Between Worlds in my free time. I had first played and beaten the game in 2024, where it very quickly became my favorite top-down entry in the series. I’ve always gravitated towards Zelda’s 3D offerings more than its 2D ones, and yet ALBW just provides me with something that no other game in the series does in quite the same way. Mainly,...